Everyone should be able to take a non-crit hit from regular advent without dying. If the enemy is going to be able to shoot back, everyone needs to be unflankable in full cover, with ideally at least one further debuff to enemy to-hit (suppression, flashbangs, smoke, aid protocol, whatever). generally don't run and gun straight forward against the first pod). Try and kill everything on activation but without undue risk of further activation (e.g. IMO some of the discussion is getting a little overcautious in terms of defence. Your description of your gameplay strongly suggests you are a very good tactical thinker, me thinks what you are being challenged with is not tactical, but the feels Thanks for your posts, and hope you can get some more enjoyment(and challenges) from the game. For me, the reason I keep playing is because I do enjoy xcom/lw tactics, and the fact that it is also challenging me with how I handle my emotional responses over a long campaign. My gameplay degrades once I have one of those moments you describe, primarily because of my emotional reaction. I am more or less in the same boat as you however, the above quote sums up my biggest weakness with LW2. It will always feel unfair because in the first immediate emotional reaction, all you can focus on is "I did everything to my best knowledge you fucking game". I think one of the most important skills though to have fun with Long War is to not take deaths to heart too much. Phaseless wrote:You've gotten many useful hints and I too have learned from this thread that there are some habits of mine which are clearly sub-par.
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